Divinity original sin weapons reddit Spears have more range than other 2h weapons and that's really it, apart from the attack animations. Basically it means that your weapon damage is calculated by the base damage of the weapon times the multiplier supplied by that stat. Oct 31, 2022 · For non-mages, the best weapon is usually the most up-to-date, highest rarity weapon from merchants (of course you'll want to actually check the numbers to be sure). 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online First time playing DOS2 and the series in general, am I a bad person? I was making the intuitive assumption that increasing a weapon-based combat ability (like Ranged or Single Weapon) would apply to any skill requiring a weapon (like Ricochet or Crippling Blow). Didn't read this wall of text, so forgive me if I'm leaving a useless comment, but a 2h weapon with a crit build will be your best option. The best part is that intellect does not affect sparking swings or poison coating (only pyro and geo Does), so you can go full strength and wits + savage sort etc and do so much aoe dmg you will wish for much harder difficulty options. . Take a shield for a tank build and a two handed for a meat-grinder of a dps. Get Bullhorns (hits multiple targets, sets bleeding, and is great for mobility), Tentacle Lash (hits hard, scales with level, and prevents affected enemies from attacking), and Chicken Claw (triggers opportunist and chickens are funny). The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online The Red Prince is probably my best-looking miniature. The main issue with Spear builds is that Polymorph is less useful since they all scale on Strength so whereas a Strength build can use skills like Tentacle Lash and Bullrush (or Medusa Head/Flayed Skin in a mixed damage party) to great effect, a Spear build will get much less mileage out of Standard weapon ability are not necessary for gears/skills and only attributes to damage. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios The weapon damage fomula, slightly simplified, looks like this: Damage = Weapon Damage * (1 + Warfare Bonus) * (1 + Attribute Bonus + Weapon Skill Bonus + Buffs) * (1 + Highground Bonus + Crit Bonus) Your attribute bonus will always be your single highest damage bonus, just due to the number of points you can spend on it. One offers deflecting missiles and the other puts a permanent Death Wish on you. IIRC, the two best weapons from the act are Lohars Hammer from turning the quest amulet in, and Harrowblade from the quartermaster outside the Pits. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online You don't think you're a murder-hobo until you visit Driftwood's marketplace The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… Way back in the original edition of the game the soulforged weapons could get up to three rune slots on them, which is pretty broken as that’s a straight +9 to a stat with masterwork runes. The results don't surprise me. I beat the game on honor mode Without any problem with a dual wielding monster of a battlemage. This style of play evokes images of brave warriors and powerful fighters who don their blades to smite any enemy in their The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online LMAO, red prince is peak comedy for an origin run, I lose my shit every time at his origin dialogue options The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild All the warfare skills that use your weapon need a melee weapon to even be used. Absolutely fantastic on mages do to absurd amount of critical chance they give. Only have room for six choices on a pool. You can combine stuff together to add an element onto a weapon, so poison into fire creates explosions, water into electricity can shock, etc. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. A Battle Mage, an Assassin Necro or a Summoning Shield Tank are very easy to build in DOS. This is a cool analysis, but with a moderate investment into memory and spreading characters over more than a single discipline you can easily get to a point where you basically never use a basic attack because you're always using skills (e. Rancour is self explanatory, Truthseeker you have to combine with a Helmet that has immune to blind effect. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online The Red Prince is probably my best-looking miniature. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. Wand and shield early game is great for squishy casters. Tenebrium weapons "requires" temebrium to be equip, and dualwielding weapons "affects" the amount of AP you use to attack, so they should be a separate subclass. A. I use a 100k weight chest, but comboing it with rancour and truthseeker with a mystical giant masterwork rune can give an absurd 56% extra crit chance(6 from wits), allowing for you to achieve 100% crit chance if you took the lesson from the wits master back in nameless isle with 40 points in wits, totaling in 101%(the masters can push stats beyond 40) without needing lone wolf, allowing for The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. When in doubt, pick the weapon with the highest damage because it really does matter. Weapon (Physical Melee/Ranged): Damage Weapon (Physical Caster): Stats Weapon (Wand): Damage type/Surface/Stats Shield: Armor Chest: Armor Legs: Armor Boots: Stats Rune slots get general priority. true. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Fun Fact: Barrels are not immune to taunt 2H weapons deal more damage than 2 1H weapons because your offhand only deals 50% damage The 2H weapon ability is a lot better because it actually increases crit damage and that bit of dodge from dual weilding is utterly useless There are a lot powerful unique 2H weapons in the game, at lvl 4-8, 9, 11-16, 15, 18 and 20. Related Divinity: Original Sin Role-playing video game Gaming forward back r/skywardsword A place for discussing anything and everything related to the Legend of Zelda: Skyward Sword and the HD remake. Basically the only reason to use spears is to have the option of switching between melee and ranged weapons - even then it has limited use because daggers are pretty much better than spears, but spears do have some niche uses over strength weapons at least. Also, Lohar's Hammer scales with your level that you have when you get it. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online You don't think you're a murder-hobo until you visit Driftwood's marketplace If you want to do more damage, get Opportunist and put a point into Polymorph. You can have a wizard hold a two-handed weapon/staff and gain the extra crit multiplier from the two-handed skill on all of your spells. Related Divinity: Original Sin Role-playing video game Gaming forward back r/BaldursGate3 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. What are some the best weapons you can suggest to me and how to get them? One Handed weapons : Truthseeker, Rancour. g. While random weapons come with at most 7% (1H) or 14% (2H) extra crit chance, unique weapons later in the game go far beyond that. A fun thing I like to do is to grab the Executor axe from beginning of act 2 since it has chill and frozen, and then add poison and fire for the burn and set poison, THEN Whip out your swords and flex those heaping muscles, Strength Melee refers to a collection of builds focused on using Strength-Based melee weapons to dish out Physical damage and control the battlefield with AOE knock downs. Every time you level up you want to check the merchants to see if they are selling a better weapon. 9 hours in it, I really like this game Hi Background, I'm inclined to say - assuming we're not talking about Sparkmasters - that playing a dual-wielding finesse rogue will offer more versatility, while a well constructed and well equipped strength warrior with two weapons can deliver more physical damage (and a two handed weapon warrior typically does even more damage than a two weapon warrior - everything else being equal). Divinity Original Sin 1 and 2 are one the the best games to multiclass in, like you said, if you stat correctly and have the correct armor, it is not that important, if at all, what weapon you have. They’re also more of an Easter egg to the first Original Sin where the soulforged objects and people were more relevant. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh Equipment is a tad more important for Physical characters so I'm going to briefly go over it. Most of the equipment in the game is randomly generated, so there's very little in the way of specific 'good equipment'. Nov 15, 2024 · The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. That said The game has amazing weapons for all so it really depends on what you want the character to be. This counts for weapon attacks/skills as well as spells. In your example, a fishing pole that deals 2-3 and scales with finesse will deal [2-3](1+0. Then late game dual wielding wands to maximize those juicy crits, but never waste points on the skills. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. 9 hours in it, I really like this game 16 votes, 30 comments. 05FIN) where FIN=finesse. 9 hours in it, I really like this game Until then, you're out of luck - you just got to find a new weapon. The next good unique 2-hander can be found on a corpse on Bloodmoon island and is a lvl 15 or 16 weapon. You will get some great quest reward weapons for 2H, but if you get great rolls on a vendor weapon with skills/stats/crit you want, that'll be your BiS. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Some of Sebille's dialogue choices are wild The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. While the huntsman skills need a bow/xbow So wands gets kinda stuck with auto-attacking while casting normal spells, whereas melee weapons get warfare, daggers get scoundrel+warfare and xbow/bow get huntsman skills. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Or till you get stuck in a fight and each restart becomes trying every different item, praying one gets it done. 9 hours in it, I really like this game You can add poison to a weapon, then overwrite the poison damage with fire, and now your weapon does the bonus fire damage and sets burn, but it STILL CAN SET POISON as well. I like full magic damage parties the most. For example, a mage might be able to wield two unique weapons available in the late game to get a total of 40% crit chance just from those weapons. But after raising Single Weapon by a point, I'm not seeing an increase in damage for any of my weapon-based warfare skills. to use Reddit If you are stacking Geo on a character, making the weapon damage pure Poison would lead to higher damage then leaving it physical. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios for upgrading weapons, equipment, and jewelry. 9 hours in it, I really like this game 230K subscribers in the DivinityOriginalSin community. Polymorph+Warfare, Geo+Pyro, Hydro+Aero, Ranged+Summon, as I'm doing). One little tidbit early on though is if you can manage to hit lvl 9 before the end of act 1, and you haven't done the wishing well bit in the tower at the end of braccus' maze (the one with the 3 necromsncers inside). Consider melee weapons and magic weapons exchangeable. Free skills you aren't specced for (don't meet minimum Combat Ability points) worth more than ones you are, especially Source skills. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… In general I have also found a 2H weapon to be better for straight damage, but two one handed weapons amazing with coating elements for combos. For non-mages, the best weapon is usually the most up-to-date, highest rarity weapon from merchants (of course you'll want to actually check the numbers to be sure). For reference, the absolute best 2H you can get early on is actually from Dallis - if you drop her HP below 30% outside the fort she'll drop her Hammer too (you'll struggle to find a better 2H for the next 5 levels). Two-Handed and Scoundrel both affect crit multiplier by +5% per point. Dagger builds don't care about crit at all, because you automatically crit if you are behind the target, so it's a bad stat if you are dagger build. IF you are playing a ranger who uses exclusively crafted arrows, making all of the damage a single type (and the same type that would stack with venom coating and elemental arrows) allows you to scale all sources of damage feeding into the crafted arrows higher The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. But usually you'll have to buy one weapon between Lohar's Hammer and that one. Crossbows have a key bonus over every other weapon in the game - 100% . 1 on this. Not really. Weapons you fight with: This refers to your swords, axes, daggers, bows, staves, etc. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh Related Divinity: Original Sin Role-playing video game Gaming forward back r/DivinityOriginalSin The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios You need to find Orivand's Mace and equip it with the rune he also drops on his corpse - this should net you a large increase in damage. Maxing Warfare will increase your spell damage and leave you doing decent physical melee damage, and using a 2h weapon gives you access to the two-handed skill, increasing base damage and crit damage for both melee and spell. Crit weapon, crit on belt, crit gloves, rune for crit in necklace, and 10% from hothead, and 5% from human. Or you can swap between the two with being able to wield either effectively. 9 hours in it, I really like this game The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Divinity: Original Sin and Divinity: Original Sin 2 as a substitute for someone who couldn't run Baldur's Gate 3? Related Divinity: Original Sin Role-playing video game Gaming forward back r/ffxiv A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Builds that use their weapons to do damage care a whole lot about #1 (the weapon damage) because it serves as a modifier on most if not all of their attacks. Nov 1, 2024 · Still relatively new to the game, the +1 Strength weapon seems to have more universal benefits, however the pure damage stats of my currently Sep 16, 2022 · If you want her to keep her shield, a high crit 1h weapon might be the best option alongside either Kemm's shields or the shield you find deeper in his hidden sanctuary. In general, Crossbows > Longbows, 2-Handed Weapons > two 1-Handed Weapons > one 1-Handed Weapon + a Shield, Rogues always use two Knives, and Spears are generally not worth it.
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