For honor best heavy reddit. 417K subscribers in the forhonor community.
For honor best heavy reddit it just comes from experience 2. Assassins and some hybrid (pirate, nobu, zhanhu, Valk, kyoshin) get side or top because their heavies are 700/800ms on all sides Picked him up recently and oh boy, is he the most fun and in my opinion, balanced and fair hero in the game, but since I mostly played heavy, defensive focused heroes like Black Prior and Varangian Guard, I struggle a bit with switching to a more offensive, mix up heavy playstyle (I'm rep 16 overall) Why does Lawbringer have the best light parry punish, best heavy punish (if there's a wall), the most health, enhanced lights, hyper armor, a 400ms top light, and everything else? As many have said, LB is one of. 418K subscribers in the forhonor community. 318 votes, 202 comments. Conq, wl, and Bp are behind him a bit but still good. Members Online Opener heavy 24+chained heavy 38. . 4 (winner's advantage) Thats' 800ms+ 300+900ms. Most heavy dodge attacks such as ara, hito, and Kensei extend I-frames at the startup of the attack, which allows them to “dodge twice”. End of the day, practicing his kit will improve your game across the board, but also requires you to learn how the deeper mechanics function and how different The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Members Online The better punishes in a regular 1v1 are either doing a light riposte which is faster, does the same damage, and stuns the opponent or if you've got a wall behind the enemy a side heavy will do an impaling charge so you can wallsplat and get a heavy. Opportunity cost is real and you could be running any of the following instead: A triple attack action surging GWM battlemaster with balduran greatsword, a swords bard crit fishing paladin, a swords bard sharpshooter, Open hand tavern brawler monk, and any end game sorc with level 6 spells like chain lightning or spellmight gloves Warden is the 2nd best duelist in the game and pretty good in 4v4s, kensei is okay in duels and great in 4v4, conquerer has some of the best defense in the game and a good duelist and staller, warlord is very good for 4v4s and being a must in competitive play. See full list on gamersdecide. Dude can literally slaughter the entire enemy team by spamming Light+Heavy chain. -25 damage, 107 HP. Golf swing. Then the rest. TaN: 132 HP (12 HP increase). Speaking of which starting a fight with a dash forward top heavy, then feinting it into a GB is a big option. Nov 18, 2024 · This For Honor tier list takes into account a Hero's skills, handleability, and combat usefulness. The best use of this is for minion clearing. 333+200 for the forward dodge heavy and another 700ms it is horrible and too little damage to care for. 8K subscribers in the ForHonorAcademy community. Members Online 413K subscribers in the forhonor community. Get into any sort of 1v1 whether it’s online or against bots and just play as usual, but if they throw a heavy and you can notice in time, hit parry right when the indicator flashes. Members Online 2) Be aware of Zhanhu's chain link times. While minion clearing it is important to know you should start the chain with your heavy attack, the reason for this is because shaolin will begin throwing a wider hitbox heavy midchain which will kill more minions. try to bait a parry if you use the charged, as it guarantees a light and they expect another kick. Everyone but HL gets a heavy, 24 damage. Hold the heavy button down to cover more distance WM gets an impale off of heavy/light parries as well, but it covers less distance. I've been playing alot of heavies and tbh I think it comes down to JJ being the best. Conqueror and Shaolin are some of the best Heroes. It was frustrating to fight, because the Hitokiri could 'heavy on red', meaning that instead of having to make reads on what the enemy was gonna do, they could just wait until the enemy threw an attack - any attack, heavy or light - and press 'heavy' as soon as they saw the red indicator. The bests though his does less damage than WM. Posted by u/Dawg_Top - 4,777 votes and 187 comments The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. And then jorm is @&$-&~*%. A For Honor Subreddit dedicated to helping new, and experienced players alike learn everything the… Medjay and it's not even close. Which Heavy would you recommend and why? : r/forhonor - Reddit true The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Zhanhu can throw an unblockable light to beat stuff attempts and in some cases his zone as a recovery cancel. after the kick land a side heavy and you can choose to throw a second heavy, back off, or throw a charged heavy. you can heavy or kick pretty well here, however many would opt for a feint sweep into guardbreak. Members Online The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game… Heavy on red was a thing of the past when hitokiri was retardedly op, basically she had instant hyper armor, meaning that has soon as you saw the color red (any kind of indicator) you would heavy, resulting in a trade mist of the time But if it was a heavy attack, instead of throwing a heavy attack, you will be in the charging stance, which has multiple defensive options from it. The unblockable side heavies are good for faking opponents out while ganking. This is a great tav because of high charisma for conversations, high dexterity for sleight of hand, advantage on stealth, and being small can get you The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. with healing, portent dice, heavy armor, and overpowered builds: Halfling Tav Swords Bard (The control 10/1/1 version ). I've seen comp players that have light parried me after heavy feint into heavy feint light and counter other variations and they can't react to the parry flicker. com Mar 26, 2024 · Our For Honor tier list ranks all the heroes in the game from the very best to worst for the current game meta. This includes chaining from zone into his finisher UB heavy. Members Online Some hypothetical math to prove it: you block 5 heavies, each heavy does 5 chip damage (Chip damage is 18%, so a standard 24 damage heavy does 4. The bash is very mediocre, and side-dodge heavy getting parried earning someone a heavy instead of a light always feels really bad. Also, backbreaker on someone who's just used revenge never gets old. Members Online Shugoki - A really good bash with very little gb vulnerability and the ability to chain a heavy means that if they do dodge gb, they're eating the heavy. Heavy finishers are the heavy attacks that end a combo string that you see in the move set section. So help me out Reddit peeps, who's your favorite heavy to play with and what makes them fun to you? Shugo. All dodge heavies besides feintable ones are light parries, all side dodges guarentee a GB on whiff, dodge attacks are now able to be delayed from 200ms-400ms into the dodge and Iframes on dodge attacks aren't loss when you collide with a wall. Shaolin has an infinite combo that alternates between heavy and light attack. Don’t focus too hard on parrying everything or you will literally parry nothing and die. Members Online But shinobis guarantees a heavy worth of damage but a 50/50 for another heavy's worth of damage (I know i said 50/50 but cmon its more like a 90/10, that kick lands nearly all the time) so thats TWICE more dmg than zerk or roach. I've been interested in the heavy characters, but I'm not really sure who to go for to level. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Light flicker is harder than light parrying, you know how short the window is from ub to the first parry flicker? 200ms 99% of fh players have an average 260ms to 340ms reaction. His chained heavies are pretty bad since only the first two hits take 2000ms to land together. Superior block is like, when you do it instead of a party, as long as the attack it’s going against isn’t a unblock-able it’ll go through, starting your own combo. Zhanhu's unblockable heavy is stuffable in every scenario except when he lands a heavy. 32 chip damage). I am so happy when I see my opponent-Medjay using his second stance, but almost every one of them just goes unga-bunga in a staff stance. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game… 988 votes, 77 comments. Tiandi: Light into palm/ Dodge Heby Nuxia: trap spam (I have not ever touched Nuxia so idk) It’s got hyper armor so it confirms the hit unless dodges right at the end and is a guaranteed heavy. Members Online In ganks & duels, forward heavy is the best punish because it immediately puts the defender into the finisher chain pressure. Hitokiri and shugoki are alright. Outside of that he's S tier for having a broken tier 2, amazing stall potential, safe moves thanks to backflip, relentless 50 - 50's, the best deflect in the game and very good damage on normals (28 damage nuetral heavy which he gets from gb, 18 damage parry riposte, 16 damage lights) The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. However, the range of the move really makes it shine against the other options imo because you just have to have a wall in view to ensure you can get that wall splat off with LB, Unlike Cent or JJ who has to atleast be close to the wall, and Warmonger slightly farther The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Shugoki: Heavy mix-ups Nobushi: Light spam/ kick to heavy when near a wall Shinobi: Kick, range heavy, forward roll, kick, back flip, range heavy it works every time Aramusha: Deadly Feint Hitokiri: Kick spam/ Heavy spam Woolin. Well, it doesn't happen anymore on this account at least but before reddit banned me for criticising their dear Winnie the pooh leader I got in a lot of arguments over semantics with people to the point where I just taught myself to repeat and consider every single possible counter-argument to my proposals, bring The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by Ubisoft for Windows PC, Xbox One/Series X and PlayStation 4/5. Pretty good feats, large health pool, the ability to heal a little bit of health off of a wall or confirmed by an ally, just a great hero. JJ is AOE and support. The Home of For Honor on Reddit! For Honor is a Third-Person Fighting Game, developed and published by… Yeah, I know it's wordy and sometimes I repeated myself a lot but it's necessary. LB has pretty far gb throw range and can get the impale off of heavy/light parries so I’d say he’s the best. This is how they’re able to be such strong defensive moves and do things like beat variable timed bash mixups. Members Online Has an incredibly good balance between their offense and defense, and has arguably the best mixup in the entire game with the last feint bulwark heavy. Members Online Your hyper armor on neutral heavies is so good that you can end up trading your neutral heavy for a combo heavy against characters like warden, conquerer, JJ, raider(my favorite), etc. But I really like Zhanhu's ability to capitalize on momentum by, if you're smart, making their parry timing unknowable, because different timed attacks share the same telegraphs. 500 variable bash with incredible damage (17 dmg) and has a lot of tools for counter play. Way back when Hitokiri first released, they had nearly instant hyperarmor on their neutral heavies. Conq and Warlord are super annoying since the fullguard they have can be used as a parry if they're really good. Well JJ is the best heavy in the game for dom. Members Online Step back and be calm. Hito and Jorm are good too but they're kind of the same a bit. More specifically, I think that the damage dealt by heavy attacks, heavy finishers, and unblockables is still too high in general, especially with how many characters can use them often in succession, and I think that they should be tweaked so fights aren't over too It sure does having beaten the game on honour mode with one. Members Online Posted by u/thevilliageidiot2 - 3 votes and 43 comments Heavy armor prof (goes great with heavy armor master) Martial weapon prof Wrath of the storm reaction Guidance (if you don't have another cleric) At level 10 abjuration wizard, you get Improved Abjuration which gives you 10 ward charges per short rest. Members Online You only have two options after a heavy: either continue to heavy finisher or attempt a chain enhanced light. You can immediately release the charging heavy after not getting the light parry - this will beat the opponent's heavy attack using the superior block frames on your heavy, and will also beat a If one can delete more than half the opponent's health with one combo, then I think there is a problem in terms of damage values. 417K subscribers in the forhonor community. Because that was the dodge attack change that came with the new season. Members Online If you are afraid of trying honour runs, you can try a fail-safe party. In anti-ganks & team fights, it's best to use the raw heavy because Gryphon's get HA on parry punishes, thus almost guaranteeing they'll get their punish in without fear of being interrupted from an external force. Warlord is a bully and keeps people locked down, BP is counter attack and mix up heavy, Conq is more of a harasser, Jorm is gank centric, shugo hyper armor and CC, Hito is heavy warden. Behind him is BP. The light is easy to react to and gets parried all the time, and the heavy is beaten with passivity (wait for gb or just block). Same with the dash top heavy. fiwts pqqtycu cyiz fezp vyv atcn arb ygyvig nyenrt tqtkm